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Thursday, December 9, 2010

Citations

Citation is troublesome in the media, because, again, the idea is not the collection of information, power, or credit under one name, but the diffusion of all these things into manipulatable pieces: unlimited distribution for maximum creative potential. I have given all my internet names, but I withhold my real world name in this project because I not feel as if it is that version of myself that has created this. I say: "I have created this." But I say also: "I am Nautiloons."
I have tried to keep all of the authors we have read in mind while creating this, though most prominently, Paulo Freire, James Paul Gee, Megan Foss, Shirley Heath, and Elizabeth Daley.
Further, as is characteristic of both the internet and Trackton, it is uncharacteristic to say what is already known (or in the case of the internet, what can be known)--I cannot ignore that I know not only that I have an audience (Blogger now tracks the stats of those who visit a blog), but that I know my audience personally; I cannot ignore that I know my audience is familiar with each of the aforementioned authors and and their work. I will spend this space, rather, giving what information is not known.
The Pokemon Facebook event I mentioned may be found here; a similar recent event that calls for changing your profile picture to a cartoon character may be found here.
The main websites I used were Facebook, Plurk, GaiaOnline, Myspace, and Blogspot.
The title of this blog is from Paul Laurence Dunbar's poem of the same name.
The picture in the background for this blog is the same I use for my persona Fuzzcat on plurk, and one I am considering using for my main blog; sometimes, discourses mix in this way.
This is my Gaia avatar--I haven't touched it in a long time. Although GaiaOnline still has a large forum and art community, they've lately been working on a Flash role-playing component, which would make it more on the level with games like WoW that allow more real-time interactions and quests.

~
Class is over; but here, through the extension of my various identities, I can continue to integrate these thoughts into future work; here I exist continually, always open to dialogue; here, the writer writes with the possibility, maybe even the hope, of being interrupted.



-R

Plurk Hide-and-Seek-Tag













(Click on the pictures to see larger versions)





So this was a silly game that developed around the function of message (plurk) deletion. After a plurk was deleted, it would take a few minutes before it would leave the timeline (the field where all plurk messages appear) or until it could no longer be found or viewed. Until that time, a viewer could still click on it, but the message would read "this plurk seems to have been deleted." Any comments made on the plurk are replaced by this statement--however, the opening post can still be read for several minutes after the deletion (or until the page is refreshed, sometimes). This turned into a game of "catch-what-the-poster-said-first," as after the plurk fully disappeared from the timeline, the original poster would entirely deny its existing in the first place.
So how do you catch what isn't there? How do you prove the existence of something that no longer remains and leaves no proof of its existence behind?
You screen capture it.
One person deleted a plurk; another person took a screen capture of it, posted the picture in their own plurk, and then, soon after, deleted that plurk; then, if someone was wise enough to catch on, they'd have taken a screen capture of that plurk, and so the game would continue on, like a leapfrog of shadows, leaving no evidence (with the exception of these pictures) of it having ever happened, and even the pictures really, don't quite seem to capture the entirety of it.

Wednesday, November 17, 2010

Wear What You Are (Wherever You Are)



In order to participate fully in most online discourses (forums, social networks, etc.), a profile is required, and in that profile, a picture. But this picture can be of anything, and by proxy, the individual (to others, at least), can be anything.


Role playing can be a way of inverting and exploring the self, making the internal external; it is wearing our hearts on our sleeves, in a sense, in that it can be both the expression of a desire and the fulfillment of that desire as well. For this reason, there are sites like GaiaOnline where the main objective is to obtain gold and purchase a vast variety of clothes, accessories, and mods to apply to one’s avatar. This is the entire purpose of this site: create an avatar that is the utmost expression of something, whether that’s the real world version of yourself, a fantastical interpretation of yourself, or, one of the more popular options, create an avatar wearing all the most expensive and obscure items as a show of status and time logged. Similarly, I have known people who've spent more time constructing avatars and elaborate neighborhoods in The Sims than actually playing the game. These avatars are representations of ourselves in a representative world, and so it is tempting to dismiss them as meaningless and childish interpretations. And yet, because this version of the self is self chosen, self created (virtual worlds give us the bizarre opportunity to birth ourselves), it is at least as accurate a form as your real flesh, if not more so because of its externalization of the internal. The myth that all things virtual take a secondary position to the "real" must be dispelled: it delegitimatizes the very real personal processes that take place there.


Part II

And so if images can be worn and spoken through, can language itself be worn and manipulated for the purpose of creating a certain image?
Absolutely--this is something we see in the real world, and there (here?) it is more often done out of necessity than self exploration. Megan Foss, a convict turned professor talks about how she used her letter writing skills to convince those in positions of power of her readiness to rejoin society; but it wasn't until later that she able to merge this way of writing, of speaking, a sort of fabricated version of herself whose first purpose was to get her out of jail, with her primary discourse, her street language and the things she'd learned and lived through there. She was eventually able to do just as Freire suggests--use the dominant discourse to empower her own.
Written word allows the writer better control over what they say and how they say it. In my literacy narrative, I wrote about how my mother will ask me for help when writing official reports and memos for work, as her English isn't too good. When she does this, she momentarily borrows some of my literacy skills to appear polished and professional, not because she doesn't have these qualities, but because she doesn't speak the language associated with them. This helps ease over conflicts at work, which help her keep her job, keep her paycheck, which she can then use for her own interests. If you cannot talk the talk of the dominant discourse, you may still be able to gain membership by writing the words of it.

An identity based on images or text, then, is entirely manipulatable. But this word has such a negative connotation--let us say malleable instead. If stereotypes are simplifications of a person, then to reverse this, to disseminate one's self into the pieces of their identity and thereby make one's self irreducibly complex is to circumvent stereotypes. This is the potential I see in the fostering of multiple and varied identities, like the ones on GaiaOnline. Although, as I mentioned, stereotypes and prejudice certainly do not vanish from these spheres, but they lose most of their bite when the things they're often based on, sight and sound, are removed. Whether they take the title or not, all those who engage in the new media become authors, illustrators, and filmmakers in the ways they choose to craft their identity on the screen. This may sound like a bit of a stretch, and I might agree if the example is a profile on Facebook. But the creative potential is there, and some do use it. I certainly try to. In my blog, I experiment with different writing styles and dialects (I can't speak with a Southern accent, but I often enjoy writing with one); in addition to my main account on Plurk, a social networking site similar to Twitter, I've created another--Fuzzcat, a cynical voice for posthumanism thoughts and a cache for relevant research materials. By distancing these things from the self, one is better able to gain perspective and deal with them--malleability at its best.



Thursday, November 11, 2010

Anxiety around the Machine

Today, I read of how often technology is demonized when compared against all of the positive qualities attributed to more standard (and arguably dated) forms of literacy--reading and writing and whatnot. We see how technology is used to separate, to get away from something, to isolate; or at least this is the popular image.
But it is a tool, and this should not be forgotten; something to be manipulated as much (and perhaps as easily) as our fingers. The new technologies are not created with the intention of replacing and atrophying what abilities we have, but adding to them and working in conjunction with them.
Certainly, there is a sort of initial, overwhelming enchantment that must be overcome--even now, my attention is pulled to other tabs on my browser, other websites (I have Charlie Brown's The Great Pumpkin playing in the background), things that feed images and media into me and tempt me into passivity; it is easier to consume than to create, after all. As someone who cooks incredibly slow, and takes around two or three hours to prepare a good meal, I can certainly vouch for how tempting it is to open the freezer and pull out something preprepared after a long day of classes.
But such a meal doesn't taste as good, and it certainly isn't as good for me.
I think this initial overwhelming is understandable, and perhaps even necessary. After we have collected and realigned these images and sounds within ourselves to make a new sort of sense of them, we can return them to the world of images and sounds as something remixed and new.